Scenes are the rising and falling action, and the soft moments in between, that move your story forward. They have a couple of basic purposes: - They establish time and place. They give the reader a marker on where and when things are happening. - They help develop character. Even if the scene is pure action, you learn about the character’s motivations by his or her decisions, choices, and actions. - They let characters set goals. Without goals to achieve, characters have no reason to act or emote. Readers want to know what’s at stake. - They allow the action to rise or fall. This movement is what carries your reader forward. - They let you crank up the conflict. Without conflict, you won’t have tension. And without tension, your story is boring.
The Enneagram details 9 internal levels of developmentwhere your main character can find him or herself at any point in time. A person’s personality isn’t static, meaning that it fluctuates depending on whether they are under duress or some good fortune happens. Each of these 9 levels of development represents a major paradigm shift in awareness, meaning your main character changes—for better or worse. Have a look at the different levels and see if you can place your main character(s) at the beginning of your story and where you want them to be at the end.
The standard definition of a character arc is how your main character changes over the course of your story. The most common form of character arc is the Hero’s Journey. An ordinary person receives a call to adventure and, at first, he or she refuses that call. There’s usually a mentor who helps the hero accept or learn how to attempt the adventure. Think of Yoda in Star Wars. But there’s more out there than just the good guy or gal who’s transformed by the end of the story. Not all characters undergo some major transformation. In some cases, they will grow, but not transform.
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